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The Janissary Class starships are Assault Cruisers designed and built by the Cardassian Union. In game, it is the starting "colony capital" ship for the "Union" faction.

Information
Janissary Capital
Janissary Capital class
BasicInformation
Faction Cardassian
Hull Classification CapitalShip
Fleet Role Utility B
Costs
Credits (Latinum) 3000
Metal (Tritanium) 325
Crystal (Dilithium) 250
Build Time (seconds) 75
Supply cost 15
Defenses
Hull Strength (max level) 3400 (3400)
Hull Restore Rate (max level) 0.25 (0.7)
Armor Type VeryHeavy
Armor Rating (max level) 12 (12)
Shield Strength (max level) 3000 (3000)
Shield Restore Rate (max level) 3.5 (12.5)
Shield Mitigation (max level) 65% (74%)
Auxiliary
Antimatter (max level) 235 (460)
Antimatter Restore Rate (max level) 0.8 (1.6099999999999999)
Culture Repel Rate (max level) 0.3 (0.75)
Weapons Damage (max level) Range Attack Type Banks
Phaser 112.0 (112.0) 4500 ANTIVERYHEAVY Front Back Left Right
Photon Torpedo 29.2 (29.2) 4500 ANTIVERYHEAVY Front Back
Sublight Speed
Max Speed 400
Angular Acceleration 5.25
Angular Deceleration 5.25
Linear Acceleration 95
Linear Deceleration 95
Strafe Acceleration 0
Roll Rate 15
Roll Angle 15
Other
Shuttles (max level) 0 (0)
Bombing Damage 56.5

Description[ | ]

In lore, the Janissary Classes were primarily used for Frontier Patrol and Border Protection as well as colonize new worlds or subjugate already owned ones. When engaged, these ships would use it's large accompaniment of Soldiers to board and take over crippled enemy ships.

In game, this is well represented with it's abilities. Colonization (or subjugation as the Cardassian's call it) and the ability to use barding parties on cruisers and smaller. It is also excellent as an early game fleet support cruiser as it's other abilities allow it to immobilize enemy ships with a tractor beam or disrupt their tracking.

Performance[ | ]

The Janissary class can be used to great effect as a fleet support cruiser when in combat. Boarding Parties, Tractor Beams, and Tracking Disruption (Spatial Mirage Field in game if I remember correctly). These abilities make up for the Janissary's poor armor and armament as your frigates will now be able to take out the enemy with ease since they will be disabled. The Janissary can make taking out Kessok cruisers in particular a breeze as without it's healing ability it has basically no defence.


Countering[ | ]

Each ship has a attack type and an armor type (some have 2 attack types) which determine what ships it deals a lot of damage against and which ships it takes a lot of damage from.

Strong Against[ | ]

Here is a list of ships this ship is strong against:

Borg Cardassian Federation Klingon Romulan
Sphere Battlecruiser Janissary Capital Akira Battlecruiser K'Vek Battlecruiser Falcon Battlecruiser
Wedge Battlecruiser Dreadnought Missile Heavy Defender Cruiser
Rahtar Heavy Cruiser
Bombardment Platform
Archon-class
Manticore BattleCruiser

Weak Against[ | ]

Here is a list of ships this ship is weak against:

Borg Cardassian Federation Klingon Romulan
Obelisk Cruiser Archon Capital Ambassador Capital SuQ'jag Capital Harrier Capital
Mantis Capital Galaxy Capital Fek'lhr Capital Shadow Capital
Hydra Capital Galaxy-class - Stardrive Negh'var Capital Tavara-class
Jalak-Su Battlecruiser Galaxy-class - Saucer Qeh'rall Capital Valdore Capital
Janissary Capital Nebula Capital Ravenous Capital Vengeance Capital
Keldon Capital Phoenix Capital Vor'cha Capital D'deridex Capital
Kessok Cruiser Prometheus Capital K'vort Heavy Corvette Commander Donatra
Kulinor Capital Prometheus - Alpha Chancellor Gowron Admiral Sela
Legate Capital Prometheus - Beta Captain Kurn Commander Tomalak
Chimera Capital Prometheus - Gamma General Martok Raptor Corvette
Roantha Heavy Frigate Sovereign Capital Chuq'Beh Corvette Gladius Bomber
Vasad Torpedo Corvette Typhon Capital Harpy Heavy Frigate
Korinas Corvette Defiant Heavy Frigate
Niagara-class
Springfield-class
USS Defiant
USS Enterprise-E
USS Voyager
Steamrunner Corvette
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